Dire Maul (North)

Feralas, Kalimdor. Entrance at 61.7, 24.9.

How to find the entrance
On the way to the Dire Maul (North) entrance (image 1 of 2)

Go up the path & into building front called Eldreth Row, you can turn left or right here.

Go straight down to the back of Broken Commons & you will see against the back wall small doorways, the left one is shut and the right one is the dungeon entrance.

On the way to the Dire Maul (North) entrance (image 2 of 2)

Route

Map 1

Dire Maul (North) route, map 1 of 1

Bosses

Numbers match the boss markers on the route maps.

  1. 1 Guard Mol'dar

    /i His attacks cause physical damage. Shield Charge knock a player back. Calls for help at 50%. Goes into Frenzy.

  2. 2 Stomper Kreeg

    /i Knocks back with War Stomp. Avoid front cone Booze Spit which reduces chance to hit by 75%. Drunken Rage increases his speed. Goes into Frenzy.

  3. 3 Guard Fengus

    /i Try clearing surrounding mobs before boss fight. His attacks deal physical damage. Shield Charge knock a player back. Calls for help at 50%. Goes into Frenzy.

  4. 4 Guard Slip'kik

    /i Shield Charge knock a player back. His attacks deal physical damage. Shield Charge knock a player back. Calls for help at 50%. Goes into Frenzy.

  5. 5 Captain Kromcrush

    /i During Mortal Cleave players healing will be reduced by 50%. Fears players. At 50% health boss summons 2 Gordok Reavers to fight.

  6. 6 Cho'Rush the Observer

    /i He will randomly choose a class, he will either be a priest, shaman, or mage. He will have healing spells on priest & shaman.

  7. 7 King Gordok

    /i During Mortal Strike players healing will be reduced by 50%. War Stomp stuns nearby players. Knocks a random player in air dealing physical damage.