Uldaman
Badlands, Eastern Kingdoms. Entrance at 42.0, 11.5.
How to find the entrance
Route
Bosses
Numbers match the boss markers on the route maps.

1 The Lost Dwarves
/i Baelog: He will use Strike with his sword when close & use Shoot when ranged. Eric: He will use Rushing Charge, runs at player to increase his next attack. Olaf: Uses Shield Slam stunning his target & inflicts physical damage.

2 Revelosh
/i Uses Chain Lightning. Chain Lightning & Lightning Bolt are interruptible.

3 Ironaya
/i All her attacks deal physical damage. War Stomp stuns players nearby. Current target will get pushed back with Knock Away.

4 Obsidian Sentinel
/i When casts Splintered Obisian boss reduces damage done by 60% to summon Obsidian Shard. The shards use reflective shields giving them 20% chance to reflect next spell cast on them.

5 Ancient Stone Keeper
/i Casts Sand Storms on a player that move around the room, causing damage & reduces movement speed of anyone nearby.

6 Galgann Firehammer
/i Uses lots of fire spells. The Shadowforge guards attacks are interruptible.

7 Grimlok
/i Most spells on this boss are interruptible. Uses Chain Bolt hitting other nearby players. Fights with his pet Basilisk.

8 Archaedas
/i This boss has addition mobs to aid him, first awakens Earthen Dwarfs. When boss reaches 66% awakens Earthern Guardians (deal physical damage). When boss reaches 33% awakens Vault Warders (use stuns).





